Personal artwork. Animated with Spine 2D

I created this 3D environment in Maya and imported into Unity. I was responsible for the modelling, UVs, and texturing. On the Unity side I created a shader to support a 2nd UV set just for baked shadows (due to project limitations I couldn’t use any kind of real-time lighting).

Some Unity particle systems I created for a couple of Disney mini games.

Personal artwork

Personal artwork

Personal artwork

Personal artwork